So the AI boom of the last 12 years was made possible by three visionaries:
One was Geoffrey Hinton, a University of Toronto computer scientist who spent decades promoting neural networks despite near-universal skepticism.
The second was Jensen Huang, the CEO of Nvidia, who recognized early that GPUs could be useful for more than just graphics.
The third was Fei-Fei Li. She created an image dataset that seemed ludicrously large to most of her colleagues. But it turned out to be essential for demonstrating the potential of neural networks trained on GPUs
For almost 40 years the Joides Resolution drilled into the ocean floor to collect samples and data that helped scientists to study Earth’s history and structure
Marathon Petroleum, explained in a company periodical nearly 50 years ago that global temperature rise potentially linked to “industrial expansion” could one day cause “widespread starvation and other social and economic calamities”
Sony’s news that it is cutting jobs and cancelling projects for the mega-console underlines a depressing fact about game development – it’s go big, or go home
"let it crash". The core idea behind it has to do with the fact that modern applications have a huge number of states that they can find themselves in. The more complex your application is, the more variables you need to keep track of everything. Eventually it becomes impossible for developers to predict all combinations of state that these variables will form. Once your app gets into an undesirable state, the best thing you can do is to reset it and start from a fresh, well known and correct state